Town: Fìkh Mǐz Kiszol

Fìkh Mǐz Kiszol

Fìkh Mǐz Kiszol
Example Constructi architecture.
StateFederation of Alveria
ProvenceYăvajĭkǐkh District
Sub ProvenceMakhemukhumu Zone
RegionSoco-lêkê Brush
Founded1402
Community LeaderAdministrator Ochocula Gadsmë
Area5 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation7948 m (-16873 ft)
Average Yearly Precipitation246 cm/y (96 in/y)
Population1213
Population Density242 people per km2 (606 people per mi2)
Town AuraIllusion
Naming
Native nameFìkh Mǐz Kiszol
Pronunciation/mɪz/ /ˈciszol/
Direct Translation[vague; ambiguous; obscure] [cupboard; wardrobe]
Translation[Not Yet Translated]

Fìkh Mǐz Kiszol (/mɪz/ /ˈciszol/ [vague; ambiguous; obscure] [cupboard; wardrobe]) is a subtropical Town located in Makhemukhumu Zone, Yăvajĭkǐkh District, within the Federation of Alveria.

The name Fìkh Mǐz Kiszol is derived from the Constructi language, as Fìkh Mǐz Kiszol was founded by Belnyl Tresêv, who was culturaly Constructi.

Climate

Fìkh Mǐz Kiszol has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 17°C (62°F). Fìkh Mǐz Kiszol receives an average of 246 cm/y (96 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Mǐz Kiszol covers an area of nearly 5 km2 (2 mi2), and an average elevation of 7948 m (-16873 ft) above sea level.

Overview

Fìkh Mǐz Kiszol was founded durring the early 15th century in summer of the year 1402, by Belnyl Tresêv. The establishment of Fìkh Mǐz Kiszol suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fìkh Mǐz Kiszol was built using the conventions of Constructi durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Fìkh Mǐz Kiszol is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Fìkh Mǐz Kiszol is is constructed arround a semi-circular spacious paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The failry decent fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Fìkh Mǐz Kiszol gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes.

Civic Infrastructure

Fìkh Mǐz Kiszol possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Fìkh Mǐz Kiszol has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Mǐz Kiszol.

Fìkh Mǐz Kiszol has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Mǐz Kiszol has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Mǐz Kiszol has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Mǐz Kiszol's public wards, blessings, and other arcane systems.

Fìkh Mǐz Kiszol possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fìkh Mǐz Kiszol's grid is powered by a god's will and kindness.

Fìkh Mǐz Kiszol's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Fìkh Mǐz Kiszol has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh Mǐz Kiszol has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Religious leaders are influential in almost any community, but in Fìkh Mǐz Kiszol they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Fìkh Mǐz Kiszol's garrison was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Fìkh Mǐz Kiszol there are unidentifiable people in the fog, but it seems to be okay.

The Fly, Giant near Fìkh Mǐz Kiszol are known to be almost tame, such that they can be put to domestic use.

Fìkh Mǐz Kiszol's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Enchantment energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4900 m2
    • Cattle and Similar Creatures: 303
    • Poultry: 3639
    • Swine: 242
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 121

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

366 of Fìkh Mǐz Kiszol's population work within a Foundational Occupation.

811 of Fìkh Mǐz Kiszol's population do not work in a formal occupation, but do contribute to the local economy. 36 (3%) are noncontributers.

Points of Interest

Fìkh Mǐz Kiszol is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a labratory of Chronomancy, an a labratory imbued with great amounts of Chronomancy energies was created near Fìkh Mìpyǐ Dan by in time immemorial, reportedly some time during the early 2nd century.

History